This book details the fundamentals of graphics programming for the IBM PC and compatibles, teaching C programmers of all levels how to create compelling graphic images easily and efficiently.Through detailed discussions and sample programs you’ll gain the tools, techniques, and know-how to plot points on a screen, draw and fill a myriad of geometric shapes; create and move graphics cursors, design three- dimensional figures and much more.

  In addition, this book includes complete descriptions of CGA, VGA, EGA, and Hercules cards.It shows you know to compile a graphics library and explores the use of fractals for compressing graphic data. Packed with examples and sample programs, this book provides the information you need to explore the exciting field of computer graphics.And because it contains all of the source code, you can easily modify the functions to suit your specific needs.