The title says it all With this book, you'll learn how to model, UV map, and texture first and third-person game weapons in a step by step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use and then turns to weapon creation. Each weapon ? from a samurai sword to a modern high velocity, fully automatic machine gun - is first modeled and optimized then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal based modeling package.