Whether you are a novice computer user or an advanced programmer, today's graphics-oriented PCs require that you explore and understand a dazzling array of graphics techniques and technologies. This book details the fundamentals of graphics programming for the IBM PC and compatibles, teaching C programmers of all levels how to create impressive graphics easily and efficiently. Through detailed discussions and sample programs, you'll gain the tools and techniques for:
- Loading Installable Fonts
- Programming VGA Registers
- Mouse Programming
- Color Generation Schemes
- Animation
- SVGA Programming
- Fractals
- Video games
- Preparing Professional Charts
- Drawing Algorithms for Lines and Circles
All these topics have been supported by source code in C, which you can easily modify to suit your specific needs.