Chapter 1: Exploring Maya Interface
Chapter 2: Polygon Modeling
Chapter 3: NURBS Curves and Surfaces
Chapter 4: NURBS Modeling
Chapter 5: UV Mapping
Chapter 6: Shading and Texturing
Chapter 7: Lighting
Chapter 8: Animation
Chapter 9: Rigging, Constraints, and Deformers
Chapter 10: Paint Effects
Chapter 11: Rendering
Chapter 12: Particle System
Chapter 13: Introduction to nParticles
Chapter 14: Fluids
Chapter 15: nHair
Chapter 16: Bifrost
Chapter 17: Bullet Physics
Index