• Chapter 1: Exploring Maya Interface
• Chapter 2: Polygon Modeling
• Chapter 3: NURBS Curves and Surfaces
• Chapter 4: NURBS Modeling
• Chapter 5: UV Mapping
• Chapter 6: Shading and Texturing
• Chapter 7: Lighting
• Chapter 8: Animation
• Chapter 9: Rigging, Constraints, and Deformers
• Chapter 10: Paint Effects
• Chapter 11: Rendering
Salient Features
• Consist of 11 chapters that are organized in a pedagogical sequence
• Summarized content on the first page of the topics that are covered in the chapter
• Hundreds of illustrations for easy understanding of the concept
• Step-by-step instructions to guide the users through the learning process
• Additional information throughout the book in the form of notes and tips