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Table of Contents

  1. Exploring ZBrush Interface
  2. Sculpting Brushes
  3. Introduction to Digital Sculpting
  4. SubTools and FiberMesh
  5. ZSpheres
  6. DynaMesh, NanoMesh, and ZRemesher
  7. ShadowBox
  8. Materials in ZBrush
  9. Texturing in ZBrush
  10. UV Master
  11. Lighting
  12. Rendering
  13. Dynamics

Project 1: Cartoon Character Model with a Background Scene       

Project 2: Cartoon Character Model with a Background Scene-II