Chapter 1: Introduction to Autodesk 3ds Max 2017
Chapter 2: Primitive Objects-I
Chapter 3: Primitive Objects-II
Chapter 4: Working with Splines-I
Chapter 5: Working with Splines-II
Chapter 6: Lofting, Twisting, and Deforming Objects
Chapter 7: Material Editor: Creating Materials
Chapter 8: Material Editor: Texture Maps-I
Chapter 9: Material Editor: Texture Maps-II
Chapter 10: Material Editor: Controlling Texture Maps
Chapter 11: Material Editor: Miscellaneous Materials
Chapter 12: Interior Lighting-I
Chapter 13: Interior Lighting-II
Chapter 14: Animation Basics
Chapter 15: Complex Animation
Chapter 16: Rendering
Chapter 17: Creating Walkthrough
Index.