• Chapter 1: Exploring CINEMA 4D R20 Studio Interface
• Chapter 2: Working with Splines
• Chapter 3: Introduction to Polygon Modeling
• Chapter 4: Sculpting
• Chapter 5: Texturing
• Chapter 6: Lighting
• Chapter 7: Rigging
• Chapter 8: Animation
• Chapter 9: Introduction to UV Mapping
• Chapter 10: Rendering
• Chapter 11: MoGraph
• Chapter 12: Working with XPresso

Salient Features

• Consists of 12 chapters that are organized in a pedagogical sequence.
• Summarized content on the first page of the topics that are covered in the chapter.
• Step-by-step instructions to guide the users through the learning process.
• More than 15 real-world models as tutorials.
• Additional information throughout the book in the form of notes and tips.
Part Files