Chapter 1: Introduction to Autodesk 3ds Max 2018
Chapter 2: Standard Primitives
Chapter 3: Extended Primitives
Chapter 4: Working with Architectural Objects
Chapter 5: Splines and Extended Splines
Chapter 6: Modifying Splines
Chapter 7: Materials and Maps
Chapter 8: Modifying 3D Mesh Objects
Chapter 9: Graphite Modeling Technique
Chapter 10: NURBS Modeling
Chapter 11: Compound Objects
Chapter 12: Modifiers
Chapter 13: Lights and Cameras
Chapter 14: Animation Basics
Chapter 15: Systems, Hierarchy, and Kinematics
Chapter 16: Rigid Body Dynamics and Helpers
Chapter 17: Particle Systems and Space Warps-I
Chapter 18: Particle Systems and Space Warps-II
Project -1
Index