Chapter 1: Introduction to Autodesk 3ds Max 2018

Chapter 2: Standard Primitives

Chapter 3: Extended Primitives

Chapter 4: Working with Architectural Objects

Chapter 5: Splines and Extended Splines

Chapter 6: Modifying Splines

Chapter 7: Materials and Maps

Chapter 8: Modifying 3D Mesh Objects

Chapter 9: Graphite Modeling Technique

Chapter 10: NURBS Modeling

Chapter 11: Compound Objects

Chapter 12: Modifiers

Chapter 13: Lights and Cameras

Chapter 14: Animation Basics

Chapter 15: Systems, Hierarchy, and Kinematics

Chapter 16: Rigid Body Dynamics and Helpers

Chapter 17: Particle Systems and Space Warps-I

Chapter 18: Particle Systems and Space Warps-II

Project -1

Index