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Table of Contents

  1. Introduction to Autodesk 3ds Max 2020
  2. Primitive Objects –I
  3. Primitive Objects –II
  4. Working with Splines –I
  5. Working with Splines-II
  6. Lofting, Twisting, and Deforming Objects
  7. Material Editor: Creating Materials
  8. Material Editor: Texture Maps-I
  9. Material Editor: Texture Maps-II
  10. Material Editor: Controlling Texture Maps
  11. Material Editor: Miscellaneous Materials
  12. Interior Lighting-I
  13. Interior Lighting-II
  14. Animation Basics
  15. Complex Animation
  16. Arnold Materials, Lights, and Rendering
  17. Creating Walkthrough
  18. Project 1: Creating a Windmill
  19. Project 2: Creating a Diner
  20. Project 3: Architectural Project
  21. Project 4: Corporate Design Project
  22. Project 5: Creating a Computer Center