- Introduction to Autodesk 3ds Max 2020
- Primitive Objects –I
- Primitive Objects –II
- Working with Splines –I
- Working with Splines-II
- Lofting, Twisting, and Deforming Objects
- Material Editor: Creating Materials
- Material Editor: Texture Maps-I
- Material Editor: Texture Maps-II
- Material Editor: Controlling Texture Maps
- Material Editor: Miscellaneous Materials
- Interior Lighting-I
- Interior Lighting-II
- Animation Basics
- Complex Animation
- Arnold Materials, Lights, and Rendering
- Creating Walkthrough
- Project 1: Creating a Windmill
- Project 2: Creating a Diner
- Project 3: Architectural Project
- Project 4: Corporate Design Project
- Project 5: Creating a Computer Center