- Introduction to Autodesk 3ds Max 2021
- Standard Primitives
- Extended Primitives
- Working with Architectural Objects
- Splines and Extended Splines
- Modifying Splines
- Materials and Maps
- Modifying 3D Mesh objects
- Graphite Modeling Technique
- Compound Objects
- Modifiers
- Lights and Rendering
- Animation Basics
- Rigid Body Dynamics and Helpers
- NURBS Modeling
- Systems, Hierarchy, and Kinematics
- Particle Systems and Space Warps-I
- Particle Systems and Space Warps-II
- Project I
- Index