1. Introduction to Autodesk 3ds Max 2021
  2. Standard Primitives
  3. Extended Primitives 
  4. Working with Architectural Objects
  5. Splines and Extended Splines
  6. Modifying Splines
  7. Materials and Maps
  8. Modifying 3D Mesh objects
  9. Graphite Modeling Technique
  10. Compound Objects
  11. Modifiers
  12. Lights and Rendering
  13. Animation Basics
  14. Rigid Body Dynamics and Helpers
  15. NURBS Modeling
  16. Systems, Hierarchy, and Kinematics
  17. Particle Systems and Space Warps-I
  18. Particle Systems and Space Warps-II
  19. Project I
  20. Index