Autodesk 3ds Max 2019: A Beginners Guide
Prof. Sham Tickoo
Authors: Prof. Sham Tickoo
Publishing Date: January 2019
Autodesk 3ds Max 2019: A beginners Guide textbook is a tutorial-based textbook that introduces the readers to 3ds Max 2019, the world’s leading animation and 3D modeling package. In this textbook, the author emphasis on the 3D modeling package and animation techniques that improves the productivity and efficiency of the users. The chapters are structured in a pedagogical sequence that makes this textbook very effective in learning the features and capabilities of the software.
The salient features of the textbook are as follows:
Tutorial Approach: The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach helps to learn the process of creating 3D models and animations quickly and efficiently.
Projects Based on Real-World Models: The author has used 5 projects based on a real-world model that allows the user to apply the skills learned. In addition, there are 24 exercises and one student project that can be used by the readers to assess their knowledge.
Tips and Notes: Additional information is provided to the users in the form of tips and notes.
Learning Objectives: The first page of every chapter summarizes the topics that are covered in the chapter.
Covers: 3D Modelling, Modifiers, Materials and Maps, Lighting, Cameras, Animations, Walkthrough
Chapter 1: Introduction to Autodesk 3ds Max 2019
Chapter 2: Primitive Objects-I
Chapter 3: Primitive Objects-II
Chapter 4: Working with Splines-I
Chapter 5: Working with Splines-II
Chapter 6: Lofting, Twisting, and Deforming Objects
Chapter 7: Material Editor: Creating Materials
Chapter 8: Material Editor: Textures Map-I
Chapter 9: Material Editor: Textures Map-II
Chapter 10: Material Editor: Controlling Textures Map
Chapter 11: Material Editor: Miscellaneous Materials
Chapter 12: Interior Lighting-I
Chapter 13: Interior Lighting-II
Chapter 14: Animation Basics
Chapter 15: Complex Animation
Chapter 16: Rendering
Chapter 17: Creating Walkthrough
Project 1: Creating a Windmill
Project 2: Creating a Diner
Project 1: Architectural Project
Project 1: Corporate Design Project
Project 1: Creating a Computer Center