Mobile Phone Programming Using Java (J2ME)
Authors: Saurabh Jain
Publishing Date: January 2007
Dimension: 24 X 18.5 X 2 cm
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It Introduces the reader to the world of new opportunities created with the convergence of computational and communicational technologies within the mobiles phone.This book is useful for people ranging from the mobile gaming hobbyist, mobile gaming professional, novice JAVA Programmers interested in venturing into J2ME, the mobile business application developer and those entrepreneurs who want to understand the technology behind the convergence revolution. The companion CD includes lots of coding examples ranging from small applications concentrating on a particular aspect of J2ME to several industry standard games.
Chapter 1: The Mobile Revolution
Chapter 2: What is J2ME
Chapter 3: Why should I go for J2ME?
Chapter 4: What type of applications can I build using J2ME?
Chapter 5: How should I program in J2ME?
Chapter 6: How to build a MIDlet?
Chapter 7: How to Build a User Interface?
Chapter 8: How to work with Low-level Graphics?
Chapter 9: How to time the timers?
Chapter 10: How to record persistent data?
Chapter 11: How to network with the networks?
Chapter 12: How to utilize the utilities?
Chapter 13: An Introduction to MIDP 2.0
Chapter 14: The new APIs
Chapter 15: MIDP 2.0 Gaming
Chapter 16: Mobile Media API
Chapter 17: Wireless Messaging API
Chapter 18: Bluetooth API
Chapter 19: 3D API
Chapter 20: Location API
Chapter 21: PDA profile API
Chapter 22: Nokia UI APIs
Chapter 23: Introduction to mobile gaming
Chapter 24: Mind Games
Chapter 25: 2D Gaming
Chapter 26: 3D and Multi-Player Gaming